Blog

FingerGestures v3.1 Released!

The waaay overdue 3.1 release of FingerGesture is now available for download on the Release section of the forum for registered users, and will be available on the Asset Store in the next few days.

Key highlights of this release:

  • Many major bug fixes and improvements, including:
    • Fixed multi-tap gesture recognition
    • Eradicated all the remaining run-time memory allocations
    • Fixed several run-time exceptions
  • New system/API to make gestures independent of the different screen pixel densities. This means your gesture will behave the same way on retina ...
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FingerGestures v3.0 Released!

FingerGesture v3.0 is now available on the Asset Store! This is a major update that I’ve been patiently working on for quite a while now, and I’m very excited to finally have it out. The plugin has undergone a major architectural revamp to make FingerGestures more intuitive, flexible, responsive and easy to extend in future revisions.

Some of the exciting new features include:

  • Custom gesture recognizer
  • Built-in scene object picking
  • Support for message-based event notifications using Unity’ SendMessage API
  • Brand new PlayMaker actions
  • Support for retina ...
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FingerGestures v3.0 Beta0 Released

This one took quite a bit of work and time to get right, but I’m finally happy enough with it to release a first beta version of it that registered users can download right now from the Beta Releases section of the forum.

This is quite a major rewrite of FingerGestures that should make it considerably easier to understand, use and integrate in your projects. Here’s a list of some of the major changes:

  • Switched to Unity’s SendMessage() approach for gesture ...
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FingerGestures v2.4 Beta0 Released

As promised earlier, I have released a beta version of the v2.4 update on the Beta Releases section of the forum. Users who have registered their FingerGestures copy can go and download it right now.

Some of the highlights of this release:

  • Each finger now tracks the top-most scene object under it (Finger.Collider, Finger.OnColliderChanged)
  • Added toolbox scripts for object-based pinch & rotation gestures (TBPinch, TBTwist)
  • Added panning camera controller (TBPan – good for topdown/side views)
  • Added a drag-based first-persona camera controller (TBDragView & TBLookAtTap ...
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Away from August 15th to August 26th

As mentioned in this forum thread, I will be taking a break away from the computer for a few days to go work on my suntan from August 15th to August 26th, with no internet access. FingerGestures support and copy registeration requests will therefore not be available during that period.

I will be releasing a beta version of the upcoming v2.4 update either later today or tomorrow, on the Beta Releases forum section. Due to the big amount of ...

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Quick sneak peek at the upcoming 2.4 update

As promised a few days ago, I’ve made a new forum post giving more details on what you can expect in the upcoming v2.4 update.  Your feedback is welcome!

I will be away on vacation from the 15th to the 26th of August and won’t have any internet connection during that time, so I am pushing to get this new release out early next week.

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Hot Deal! FingerGestures is 50% off until September!

In a surprise move, FingerGestures has sneaked up on the new Unity-driven Hot Deals page! You can get FingerGestures for half its normal price until September 1st, so get it while it’s still hot!

In other news, I am actively working on a new update for FingerGestures that I plan on releasing sometime next week if Real Life™ doesn’t get in the way. Among other things, it will  include ...

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FingerGestures joins the Asset Store Madness! 35% OFF!!

FingerGestures joins the Asset Store Madness! 35% OFF!!

FingerGestures has just joined the Asset Store Madness, at a crazy time-limited 35% discount offer! Get it now while it’s hot!

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New website ready!

A few days ago, I decided to make a dedicated website for FingerGestures, as it was clearly outgrowing the single page I originally allocated for it on my Fatal Frog Software site.  It should now be much easier to find the information you need, and hopefully look a bit more professional than my initial attempt 🙂

This upgrade also comes with a brand new online documentation wiki that I am planning to update regularly with new content that I hope ...

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Forums are back online!

I’ve finished migrating the forums from the previous host, so they should now be up and running smoothly. Please let me know if you experience any issues.

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