Archive for 2013

Documentation Updated

I’ve added two new entries to the online documentation detailing some of the new features that shipped with 3.1:

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FingerGestures v3.1 Released!

The waaay overdue 3.1 release of FingerGesture is now available for download on the Release section of the forum for registered users, and will be available on the Asset Store in the next few days.

Key highlights of this release:

  • Many major bug fixes and improvements, including:
    • Fixed multi-tap gesture recognition
    • Eradicated all the remaining run-time memory allocations
    • Fixed several run-time exceptions
  • New system/API to make gestures independent of the different screen pixel densities. This means your gesture will behave the same way on retina ...
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FingerGestures v3.0 Released!

FingerGesture v3.0 is now available on the Asset Store! This is a major update that I’ve been patiently working on for quite a while now, and I’m very excited to finally have it out. The plugin has undergone a major architectural revamp to make FingerGestures more intuitive, flexible, responsive and easy to extend in future revisions.

Some of the exciting new features include:

  • Custom gesture recognizer
  • Built-in scene object picking
  • Support for message-based event notifications using Unity’ SendMessage API
  • Brand new PlayMaker actions
  • Support for retina ...
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