Archive for August, 2012

FingerGestures v2.4 Beta0 Released

As promised earlier, I have released a beta version of the v2.4 update on the Beta Releases section of the forum. Users who have registered their FingerGestures copy can go and download it right now.

Some of the highlights of this release:

  • Each finger now tracks the top-most scene object under it (Finger.Collider, Finger.OnColliderChanged)
  • Added toolbox scripts for object-based pinch & rotation gestures (TBPinch, TBTwist)
  • Added panning camera controller (TBPan – good for topdown/side views)
  • Added a drag-based first-persona camera controller (TBDragView & TBLookAtTap ...
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Away from August 15th to August 26th

As mentioned in this forum thread, I will be taking a break away from the computer for a few days to go work on my suntan from August 15th to August 26th, with no internet access. FingerGestures support and copy registeration requests will therefore not be available during that period.

I will be releasing a beta version of the upcoming v2.4 update either later today or tomorrow, on the Beta Releases forum section. Due to the big amount of ...

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Quick sneak peek at the upcoming 2.4 update

As promised a few days ago, I’ve made a new forum post giving more details on what you can expect in the upcoming v2.4 update.  Your feedback is welcome!

I will be away on vacation from the 15th to the 26th of August and won’t have any internet connection during that time, so I am pushing to get this new release out early next week.

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Hot Deal! FingerGestures is 50% off until September!

In a surprise move, FingerGestures has sneaked up on the new Unity-driven Hot Deals page! You can get FingerGestures for half its normal price until September 1st, so get it while it’s still hot!

In other news, I am actively working on a new update for FingerGestures that I plan on releasing sometime next week if Real Life™ doesn’t get in the way. Among other things, it will  include ...

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